On the storm planet build solar panels windmills and also lightning rods they protect your base and deliver power when hit by lightning and build more power collectors than usual.
Planetbase solar panel.
Solar flares only happen during the daylight so.
This was tested only on the starter planet not on the later more difficult planets.
Damage from solar flares can be prevented by setting a yellow or red alert once a control center has been built.
In planetbase electricity ticks 30 times per minute.
You might have an educated guess that the panel gets fixed when they reach a good status which is about 75 of full output.
Excess deficit power is then applied to the power collector s.
During each tick every building s listed power rating is subtracted from the power grid or added in the case of solar panels wind turbines.
So lets say all your panel is at 75 output so we add 25 to our night time base power consumption as a safe storage amount so as to get through to the morning.
On the moon you generally need more solar panels and power collectors than usual.
Solar flares are a type of natural disaster.
E g you might have one massive solar panel generating 40 kw.
Two very large solar panels will fill 3 to 4 large batteries.
They do not cause damage to structures but any colonists who are outside will become injured with radiation sickness.
Therefore 3 large batteries and 2 solar panels will easily handle 76 kw of power demand.